Computing

Our Computing subject leader is Mrs Emma Fairley.

At Baddow Hall Infant School our vision is for every child to make the best possible progress.

Intent for our Computing curriculum:
Through our computing curriculum at Baddow Hall Infant school, we aim to develop children into lifelong learners by providing a range of experiences, opportunities and resources to promote creativity, resilience and curiosity.

We support children’s creativity in computing through teaching the children a range of skills, allowing them to explore different programs and develop their own ideas and exploration.

Children develop their resilience in computing by exploring and testing new techniques, debugging programs and by reflecting upon their work, thinking of ways to improve, develop and refine it.

We develop curious learners by enabling children to develop their different computing skills through the exploration of different techniques and skills. Children also develop their curiosity through asking and answering questions about what they have seen and giving their opinions before using this to inspire their own work.


EYFS framework (educational programme): Understanding the World: ‘in addition, listening to a broad selection of stories, non-fiction, rhymes and poems will foster their understanding of our culturally, socially, technologically and ecologically diverse world.’


National curriculum guidance (purpose of study): A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.